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Original Name: Unknown
Avatar of: Armadon
Side: Virtuous Beasts
Turf: Tor's Crystal Place
Color: Light Green Armor
Worshiper Clothing: N/A
Tor is a playable character in Primal Rage 2. He is the avatar of Armadon. Tor is the tank of the group and has moves that can be very hard to avoid or counter. Tor, like all of the avatars, has a alternate selectable version on the character select screen which allows Kaze to switch between himself and Armadon by using the Rage Morph buttons.
Primal Rage 2 has win quotes for each character. These are all of Tor's win quotes:
- Condolences. May a better world await you.
- Peace... What the Urth giveth, it taketh away.
- The violence of the virtuous always prevails.
- Unburden your sins Avatar!
- If you cannot have peace in life, find it in death.
- Call me Alphonso Lodestone!
- You can't control Nature... It will control you.
HQ: Button 1 | HF: Button 2 | HP: Button 3 | LQ: Button 4 | LF: Button 5 | LP: Button 6 | U: Up | F: Forwards | D: Down | B: Backwards
So for direction UF means "Up-Forwards", DB mean "Down-Backwards", etc.
Moves shared across all of the characters in Primal Rage 2.
- Hyper Attack: HP+LP
Knockdown move, tosses the opponent into the air.
- Taunt: Press Start
Causes the Rage meter to fully charge.
- Grab Worshipper: D,D HF+LQ
Grab a worshipper to eat. Fully charges the Rage meter.
- Grab Opponent: F+HP (When Close to Opponent)
A throw, this cannot be blocked.
- Overhead Smack F+LP (When Close to Opponent)
An overhead attack used on an opponent blocking while ducking.
- Big Jump: Charge D, U (Can be used in all jumping directions)
A big jump like in Primal Rage 1.
These are the Rage morphs that a character can use when the Rage meter is full.
- Rage Morph A: HQ+HF+HP
- Rage Morph B: LQ+LF+LP
- Rage Morph C: D+HQ+HF+HP
- Rage Morph D: D+LQ+LF+LP
These are the moves unique to Tor.
- Mace Projection: D, F High
Tor takes his mace and shoots out a ball of energy in the shape of the head of the mace. Depending on the strength of the button pressed the projectile will go faster.
- Tremor Crush: D, D Low
Tor jumps into the air and slams the ground launching the opponent if they are on the floor and not blocking. Depending on the strength of the button pressed Tor will go higher before coming down.
- Impact Rush: D, F Low
Tor charges towards his opponent smashing them into the air. Depending on the strength of the button pressed Tor will go farther.
- Wall O' Nails: D, B HQ
Tor puts his back in front of the enemy and spikes from his back will come out and stay in place. This move will take projectiles.
- Mace Slam: D, F, DF High
Tor takes the mace and flings his arm up launching the head of the mace into the air and comes down to hit the ground. Can be used as an anti-air move and will hit twice when you attack an opponent on the ground.
- Armor Smash: F, B HF+LF
Tor takes his opponent by the chest and slams them against his armor before letting go. This causes the opponent to stagger backwards.
- Tor has no programmed finishers
- Head Slam: HQ + HF + LF, U, U, D
Tor takes his mace and slams it as hard as he can into his forehead causing it to get stuck into his head as he falls to the ground the mace keeps Tor in a kneeling position.
After defeating Necrosan, Tor uses his powers in combination with Armadon to bry Necrosan's alien radioactive meteor-egg under a massive mountain of rock. It wasn't until much later that Tor learned of Necrosans plan to terraform Neo Urth into a bleak alien landscape suitable for unknown inhabitants. Each day, Tor searches the skies for the invading armies of alien colonists. As the days grow warmer, and the polar caps melt, Tor worries that Necrosan's plan is still in effect. He and Armadon, dig up Necrosan's old meteor and encase it in Tor's Elemental Armor, and fire it up into the sun. One night, the skies became bright with the streaking tails of falling meteors. Terrified, Tor was faced with the possibility of fighting a hundred Necrosans without the help of his Elemental Armor. But when he cracked open the alien eggs, the slimy worm like creatures inside screeched horribly and choked to death in the cool Neo Urth air.