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Original Name: Unknown
Avatar of: Diablo
Side: Destructive Dinos
Turf: Abandon All Hope
Color: Green and Red Clothing with Saw Blade like Pieces on Certain Areas.
Worshiper Clothing: N/A
Sinjin is a playable character in Primal Rage 2. He is the avatar of Diablo. He is a bit of a zoning character like Diablo, he is very unsafe on almost all of his moves allowing him to be countered easily when doing certain moves. Sinjin, like all of the avatars, has a alternate selectable version on the character select screen which allows Sinjin to switch between himself and Diablo by using the Rage Morph buttons.
Primal Rage 2 has win quotes for each character. These are all of Shank's win quotes:
- I am not afraid of death. I yearn for it!
- Defeat is good for the soul--If you have one.
- Don't die! You have yet to suffer!
- NOW I can teach you about pain, my friend HAHAHA!
- Ask not for mercy, for you shall not find it here.
- Another one bites the dust.
- Don't Worry. I'll be back.
HQ: Button 1 | HF: Button 2 | HP: Button 3 | LQ: Button 4 | LF: Button 5 | LP: Button 6 | U: Up | F: Forwards | D: Down | B: Backwards
So for direction UF means "Up-Forwards", DB mean "Down-Backwards", etc.
Moves shared across all of the characters in Primal Rage 2.
- Hyper Attack: HP+LP
Knockdown move, tosses the opponent into the air.
- Taunt: Press Start
Causes the Rage meter to fully charge.
- Grab Worshipper: D,D HF+LQ
Grab a worshipper to eat. Fully charges the Rage meter.
- Grab Opponent: F+HP (When Close to Opponent)
A throw, this cannot be blocked.
- Overhead Smack F+LP (When Close to Opponent)
An overhead attack used on an opponent blocking while ducking.
- Big Jump: Charge D, U (Can be used in all jumping directions)
A big jump like in Primal Rage 1.
These are the Rage morphs that a character can use when the Rage meter is full.
- Rage Morph A: HQ+HF+HP
- Rage Morph B: LQ+LF+LP
- Rage Morph C: D+HQ+HF+HP
- Rage Morph D: D+LQ+LF+LP
These are the moves unique to Shank.
- Burning Shot: D, F High
Sinjin throws a fireball towards his opponent. Depending on the strength of the button pressed the fireball will go faster.
- Execution Uppercut: F, D, F High
Sinjin leaps in to the air and falls down to the floor slamming the ground. This move hits when it is going up and when it is coming down. Depending on the strength of the button pressed Sinjin will go higher and farther.
- Scalding Spiral: Press any High Rapidly
Sinjin takes tormenticus and starts spinning with it. Depending on the strength used Sinjin will spin longer.
- Inferno Geyser: D, D Low
Sinjin takes his hand and hits the floor with it creating a fiery wall in front of him. Although it won't absorb projectiles if done correctly Sinjin can successfully duck underneath them.
- Toss of Torture: F, B HF+LF
Sinjin takes the pointed end of tormenticus and tries to stab his opponent. If he does stab his opponent he will proceed to throw them over his shoulder.
- Sinjin has no programmed finishers
- Tormenticus Stab: HQ + HF + LF, U, U, D
Sinjin throws tormenticus into the floor and then pushes himself into the pointed end of tormenticus, getting impaled and dying on it.
After defeating Necrosan, Sinjin wails in anquish. Great and mighty as he was, Necrosan was a mere mortal, and finally no match for Sinjin. Sinjin recalls the times when he was buried under the Egyptian pyramids for 2000 years, the many times he was dismembered and burned by witch hunters, and the centuries he blindly wandered the dark bottomless caverns of the seas--- always alive. And now with Necrosan gone, Sinjin will search for eons for another foe who may end his accursed immortality. As each day passes, his body's strength and vigor grow, but his face continues to rot. But one day his followers found a large cache of frozen heads from a mysterious cult from before the Great Cataclysm. Each century, he would renew his face with a head transplanted from this wonderful cult and lived youthfully and happily ever after.