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Name: Malyssa
Original Name: Veronica
Gender: Female
Avatar of: Vertigo
Side: Destructive Dino's
Turf: Malyssa's Altar
Color: Teal Cloathing and Gold Jewlery
Worshiper Clothing: N/A
Malyssa is a playable character in Primal Rage 2. She is the avatar of Vertigo. She is a zoner character much like Vertigo. Malyssa has the abality to shoot projectiles in the air diagonally much like Akuma, she also has the ability to shrink the opponent with her Hypnotic Blast. Malyssa, like all of the avatars, has a alternate selectable version on the character select screen which allows Malyssa to switch between herself and Vertigo by using the Rage Morph buttons.
Win Quotes:
Primal Rage 2 has win quotes for each character. These are all of Malyssa's win quotes:
- Feel the wrath of my magic snake.
- Bow down before your goddess.
- My magic is all powerful!
- another day, another loser.
- You're crazier than I am if you thought you'd win.
- A mind is a wonderful thing to waste
Special Moves:
Symbol Legend:
HQ: Button 1 | HF: Button 2 | HP: Button 3 | LQ: Button 4 | LF: Button 5 | LP: Button 6 | U: Up | F: Forwards | D: Down | B: Backwards
So for direction UF means "Up-Forwards", DB mean "Down-Backwards", etc.
Generic
Moves shared across all of the characters in Primal Rage 2.
- Hyper Attack: HP+LP
Knockdown move, tosses the opponent into the air.
- Taunt: Press Start
Causes the Rage meter to fully charge.
- Grab Worshipper: D,D HF+LQ
Grab a worshipper to eat. Fully charges the Rage meter.
- Grab Opponent: F+HP (When Close to Opponent)
A throw, this cannot be blocked.
- Overhead Smack F+LP (When Close to Opponent)
An overhead attack used on an opponent blocking while ducking.
- Big Jump: Charge D, U (Can be used in all jumping directions)
A big jump like in Primal Rage 1.
Rage Morphs
These are the Rage morphs that a character can use when the Rage meter is full.
- Rage Morph A: HQ+HF+HP
- Rage Morph B: LQ+LF+LP
- Rage Morph C: D+HQ+HF+HP
- Rage Morph D: D+LQ+LF+LP
Character Specific:
These are the moves unique to Malyssa.
- Venom Bolt: D, F High
Malyssa shoots a particle of blue energy towards her opponent. Depending on the strength of the button pressed the projectile will go faster. Can be performed in the air to shoot it diagonally down
- Hypnotic Blast: F, F Low
Malyssa shoots a blue ball of energy which will shrink the opponent when touched and will bring the shrunk opponent above Malyssa. The opponent is sustained there for a while before they are either hit or the effects of the levitation wears off. Depending on the strength of the button pressed the ball of energy will either stay in place in front of Malyssa or move into the the air a certain height.
- Serpintine Whirlwind: Press any High Rapidly
Malyssa spins Serpentra in her hand which can hit the opponent multiple times.
- Serpent Staff Throw: F, B HF+LF
Malyssa uses Serpentra to try and grab the opponent. If the opponent is grabbed Malyssa throws the opponent over her shoulder.
NOTE *:This symbol signifies that the move name is something I have come up with and is not the official name of the move.
Finishers:
- Shrink and Stomp: LQ + HQ + HF, D, U, D
Malyssa uses a hypnotic blast to shrink the opponent into the size of a human worshipper. She then goes towards the shrunken opponent and stomps on them crushing them.
Suicide:
- Serpent Hang: HQ + HF + LF, U, U, D
Malyssa makes Serpentra travel to her neck in which it turns into a noose and hangs Malyssa in place. Malyssa when hung moves slightly back and forth.
Ending:
With Necrosan and the Avatars defeated, there is no opposition to World Domination. Using her terrible mind control powers, Vertigo forces Malyssa to break the Great Spell of Binding, thus freeing the dinosaur goddess at long last. The Urth rumbles as Vertigo imbues Malyssa with the awesome magical energy to cast her spell. As Malyssa completes the spell, Vertigo realizes too late that the Bond of Imprisonment was not what was broken. But rather it was the Bond of Servitude between Vertigo and Malyssa! Long ago, while Vertigo was still weak, Malyssa had rewritten the ending of the spell to her own wicked design. Now strong as Vertigo was, she had used all of her power to free her most favorite slave! Free at last, Malyssa casts her spell to break Vertigo's bond of slavery on her people. She rules her magically talented people kindly, allowing each individual to persue freedom and happiness on her own terms.